Roles and Round Structure

Each round assigns players one of two secret roles: crewmate or trickster. Crewmates work through a task list to prepare the ship for departure, while the trickster pretends to help but quietly interferes. The round ends when all tasks are finished or the trickster is voted out. This binary structure keeps every match focused on a single question: who can be trusted?

Tasks, Sabotage, and Movement

Crewmates move around the ship completing assigned tasks and watching for odd behavior. The map helps with navigation and reporting unusual findings. The trickster can sabotage systems such as lights or doors to create confusion, and can use vents to move quickly or disrupt crewmates who are alone. These tools give the trickster ways to separate the group and cast suspicion elsewhere.

Meetings and Voting

Any player can call an emergency meeting to discuss suspicious activity. During the meeting, players share observations and vote to remove a suspect from the game. Clear communication matters, but so does caution: the trickster can use meetings to deflect blame. Voting out the wrong player wastes a round and brings the trickster closer to victory.

Setup and Audience

Games support 4 to 10 players online or over a local network. Controls are simple and the graphics are colorful, so the game is approachable for all ages. Random role assignment keeps each round fresh, and short match lengths make it easy to play several games in one sitting. There is no graphic content or inappropriate material.

Editorial Notes

✅ Compatibility & Testing

• Desktop (Windows 11, macOS Ventura)
• Mobile (iPhone 14, Samsung Galaxy S23)
• Tablet (iPad Pro, Android tablet)
✅Supported browsers: Chrome, Safari, Edge, Firefox (latest versions)
❌ Not supported: Internet Explorer, older browser versions