What You Do in Each Level

Every stage places a monkey target somewhere on the screen, often behind walls or above platforms. Your job is to launch a ball from a fixed starting point and connect with that target. The ball does not travel in a straight line once it leaves your control; it bounces off surfaces, so the path you plan is rarely the path you get on the first try. That gap between intention and result is the whole puzzle.

Setting Angle and Power

You click and hold the ball, then drag backward to set direction and force. The angle determines the ball's initial trajectory; the drag distance determines how hard it launches. There is no separate power meter to watch, so the feel of the drag becomes your main feedback. Early levels include a guide line that shows the predicted path. As you advance, that line disappears, and you have to judge angle and power from experience.

Obstacles and Bounce Reading

Walls and platforms are not just decoration. They change where the ball goes after the first impact, which means a shot that looks wrong can still reach a hidden or distant target if it bounces correctly. Reading those surfaces is a skill you build level by level. A shot that fails once may only need a small angle adjustment to succeed on the next attempt.

Attempts, Resets, and Progression

Each level gives you a limited number of attempts. If you run out, the game resets you to the first level, which makes every shot matter more than it would in a game with unlimited retries. That reset mechanic is the main source of replayability: you are not just solving a level, you are protecting progress. The difficulty curve comes from removing the guide line and adding more complex obstacle layouts, not from changing the controls.

Editorial Notes

Compatibility

Play on Any Device | Chrome / Safari / Edge Recommended